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and i don't like it at all
can't be bothered to find the old thread
they've ruined it
The upgrades for lines and carriages have been rolled in to one asset, ‘railcars’.
The line limit is now seven. New lines can be constructed within that limit as long as you have a spare railcar to put on them.
Additional railcars put onto a line either travel independently as new trains or add to existing trains, depending on the length of the track (longer tracks support more independent trains). The railcars will reassign themselves as the line grows or shortens in length.
Tunnels are back to being limited resources. London begins with three.
Stations now hold six passengers each (twelve if upgraded).
Railcars now hold four passengers each.
Additional train types have been removed.
Station upgrades reduce loading times.
Tunnels are avoided by the line-placement algorithm where possible.
Pressing space pauses & unpauses.
The clock has been removed and replaced with a pause button.
Lines must contain three or more stations to loop.
Upgrades are now tied to passenger milestones, not awarded every week.
Each milestone, the upgrade can be selected from any of the three available (railcar, station, tunnel).
Added numbers to the upgrade icons to indicate how many of each are available.
Capacity is now taken into account when pathfinding.
Changed wording of line-crossing error message to “Lines can only cross at stations”.
Bug: Tunnels now show up on dangling lines with an error.
Bug: Fixed rare crash when certain track configurations were completed.
probably can't be fucked to play it today.
limits on tunnels
it's too hard
I'm not buying a mini metro I'm not buying a mini metro I'm not buying a mini metro I'm not buying a mini metro I'm not buying a mini metro
- upgrades dependent on passengers/rather than time
- returning to limited tunnels
somethings are rubbish though
- the change to the railcars
- it being generally harder.
I appreciate they're tinkering with it and working out what's best, but stick to a concept and release it properly.
fixing things like line/railcar removal, reversing direction etc would be much more useful. also adding a time cost for construction/destruction would remove the temptation to always be adding lines to avoid overcrowding at certain stations.
i didn't play it before
you could make as many tunnels as possible?! christ.
Then they allowed you unlimited tunnels but slowed the trains down in them.
...onto my laptop which is now dead.
i didn't play before this, but there's a limit there. the stations are just spaced out enough for it to take too long to move the number of passengers around, it seems. always end up with a station or two backing up and the routing of the railcars doesn't seem to be too clever either. it feels difficult to get past it...
harder now. Think merging line/carriage upgrades is a bit rubbish.