Your are viewing a read-only archive of the old DiS boards. Please hit the Community button above to engage with the DiS !
frustrating though. only just worked out you can remove links you've already made but cant be bothered to have another go just yet. my lines were all looking like zigzags, so that might help next time.
so the instructions are pretty shitty and a lot of things only make sense when you've been playing it for ages.
my high score is 708, using a tactic of just making a line every time a station over crowds and then deleting it immediately
without knowing about being able to go back on myself. took me a couple of gos to clock the 'people' being shaped the same as their destination as well. gonna bookmark it and play later cos seems like fun, and hopefully it gets better as they go.
just realised you can extend lines to go through multiple stations. Had spent the whole time rapidly deleting lines going between pairs of stations. Revelation.
slowly developing tactics though. A Circle Line south of the river seems to be serving me quite well
mainly fluked it though. well annoying when a random station opens miles away and it just causes carnage on a line
makes me want to play Sim City and make a city with a really good subway system
played it quite a bit last night. really nicely paced.
this is hard.
developing tactics now. hard to get to the 4th (?) week, always suffer whichever upgrades you go for.
i have to stop now
My advice is to make sure all staitons that aren't squares, triangles or circles have two lines going through it.
And always loop lines where you can.
I hadn't picked up on different symbols meaning different types of stations. those ones are always the ones on the periphery tho and less busy? care to elaborate?
the loop idea is good.
normally get stuck on the end of a line and therefore fill up quite quickly. loops are good ideas. also a good idea to try and make sure each line has all the different symbols (square, triangle, circle) in them. also save a line in your back pocket which you inevitably will need to add capacity.
the game is amazing - i hope they don't pull the alpha once they've got enough feedback. cant wait to have it on my ipad
in the meantime, so you'll always have the alpha version if you like
the end up getting dropped off at your busier connection stations and thats when accidents happen.
If the rarer symbols are on two lines it means that there is a 40% chance a passenger will not need to change but also there will be more options in which to change and therefore a more even spread of the special symbols.
Maybe my point was a bit advanced (been playing this way too much). But a more basic tip would be to always make the that every special/rarer symbol is connected to every line with only one change.
I loved this game but totally think it could do a better job at explaining how the thing all works.
I've been tinkering for the last hour and up to about 1500.
My stumbled upon tactics were:
- remember that the passengers are not heading for a specific station, just the first on their route with the same symbol. This is critical and the major leap in logic you have to make from passengers in the real world.
- always loop your lines.
- you have five lines, so use them like an inner ring, with the other four lines around this, running parallel/dual lines to the inner ring for a quarter of the loop, before heading out to the suburbs and back. Make sure that adjacent rings run parallel/dual when they butt up against each other too.
- remember the direction your trains head in
- If you can, try and make it so that the frequent stations on the map (circle, square, triangle) are also the most frequent on your loops (i.e. don't have only one circle on a loop), and try to set them out with a regular rhythm to try to avoid bunching.
- DON'T undo a line in its entirety - you lose the train upgrades if so. Which is REALLY annoying.
- If you want to divide the map up into logical 'quarters' then use the river to do so, to maximise your tunnel's potential.
Pretty sure that's the highest score in the world, so unlikely.
Good tips though.
- Do all your construction/modifications with the clock stopped.
- Also, don't be afraid to tear up loads of track and re-lay it. Unlike the real world, you don't get passengers moaning about engineering work.
I was scratching my head at 1,500 but if you can PAUSE TIME! that's a game changer right there.
haven't used that when playing though and I didn't realise you could do constructions/modifications with time paused.
I spent nearly all of yesterday evening on this and managed to get to 681 twice. A lot of the time I couldn't get near that cos I wasn't doing much rearranging so if lines were arranged awkwardly with like loads of circles on one line, or no way of making it a loop, I was stuck.
and it made sense that that was the only thing that *could* be it.
played it for far too long. no idea it was a pause button. look at marckee with his insanely high score and insanely obvious advice when all it was was that he was CHEATING with a pause button
That's a game changer right there. I've been stalling at 600.
Square stations appear on the map a lot less frequently than circles or triangles, and are a popular destination, however they don't produce many passengers themselves. This makes them ideal for hub/interchange stations and don't let them become too isolated/distant as you'll end up with square passengers filling and blocking up your trains.
Also, I wouldn't bother with light rail until it gets tweaked in an upgrade - at the moment the increase in speed doesn't outweigh the drop in capacity.
and it didn't help that much, I still haven't beaten 681. 1500 is a ridiculous score.
got my score up to 768, but nowhere near 1500. think he's lying tbh
where the stations fell exactly as and when I needed them. All my other scores seem to max out at about 800-850.
I seem to remember that once you got over a little hump around that level, and have upgraded a few lines, the score suddenly races away and a couple of minutes can add 200-300 very quickly without the addition of many new stations.
there's a LOT of luck in it isnt there
also, i had a game yesterday where i had unlimited tunnels, which was weirdly deflating
noticed that they're really really slow as well, which is a good trade off
In that when you're at 800 you're moving fuck loads of people around and your score increases quicker.
Had a nice cross-river loop with increased capacity taking care of everything on the south and taking in a square in the middle just north of the river as a hub. Three other loops working pretty efficiently, each one with a good balance of symbols and having ~50% parallel with the loop next to it. Was half a day away from getting an extra line and reconfiguring to have two southside loops, but alas, the south loop just couldn't quite cope with demand until the end of the week. Love it.
still killed my afternoon presentation though, so phew
I don't like that it deliberately does the opposite of whichever upgrade you choose though, so if you decide on improving a line rather than having an extra tunnel it dumps about five more stations south of the river. Got about 800 before it became more stressful than doing my actual job.
Just managed to get 954!