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If only to distract the virgins from posting in the FHM threads, I thought I'd start this one.
Read this, it's ace: http://www.eurogamer.net/articles/2013-05-02-the-quest-for-shadow-of-the-colossuss-last-big-secret
Never played Ico or Shadow (kind of wanted to, though), but that was really interesting - especially as I lament that many modern games are missing those sorts of massive detailed secrets (makes me nostalgic for Final Fantasy VII and all the weird Pokemon rumours from childhood)
And reminds me why many of my favourite games are all titles that explore dicking around in huge worlds.
I spent months playing Ico and SOTC trying to find caves and beaches. Most of my favourite memories of the latter game were just finding piles of rubble and wondering what might have been there if the game had an alternate version set centuries before. Imagine that? SOTC sequel where you can find out what happened to that land before you came along.
I know I always say this, but IF these games were your bag, for God's sake track down Xenoblade Chronicles and play it. I swear, it's got just about the best level design ever.
I can't remember what consoles you have, but did you get Journey?
I played the first 2/3s of Journey at a mate's house though. Was delightful, reminded very much of the same feeling playing these titles. I only played it for about an hour but he said I only had 2 more dunes to go over. Hear that it's more about the multiplayer experience though...?
Must be played without spoilers to appreciate its beauty.
This game looks incredible.
fuck GTA V, that can wait
I'm downloading it now. It's taking donkeys.
I've come back to Metal Gear Rising. On the last boss now.
Incredible game once you know how to play well, on a par with Bayonetta for me. Immensely looking forward to MGS V, hope it will see a PC release so I don't have to buy a PS4 right away (since my very last student loan instalment is dwindling away as we speak).
Looking at it now I get the feeling that I missed out, big time.
As I explained here:
It's just the sense of abandon and no discernible story. Who is Yorda? Who are the souls attacking her? What drives you on? Who built these ruined temples?
There's no real answer, point or structure to it all. And it's utterly amazing because of that.
One of the things that I loved about Skyrim was the complete and utter freedom.
I know that thats nothing new, but I've never experienced it quite as intensely as with Skyrim.
I'm thinking I'll pick 'em up.
I think I judged it harshly when I first played it. A bit awkward to get used to control-wise and laggy as hell at night, but actually as good as RCT2, if not better when you add the Soaked/Wild packs.
but my pc wasnt capable of making it not look crap... graphically it still holds up which surprised me when I dipped back into it & yes it's arguably the best in the series. Also if you want 'traditional' iso view you can do so
not very far yet (just got the main pawn and killed the monster in the encampment). It's pretty hard so far - keep getting killed by bandits and things.
Also been playing Don't Starve but keep starving (or gettin killing by monsters).
I liked the way it didn't really resolve the way you expected it to, like the guys research on the lost bosses too.
Just read this http://www.edge-online.com/features/time-extend-vagrant-story/ and got reminiscing about vagrant story again.
it's more combat-based, isn't it?
but might be a bit spoilerish, so maybe not worth reading if you haven't played and want to.
At the time, it felt like one of the best plots and some of the best characters and dialogue that i'd ever encountered in a game. It was massively fiddly at times though, you'd have to cycle through all these menus time and time again.
The combat was pretty arcane - different weapons were more effective against different enemies and could be dis-assembled/combined to forge other weapons, and you could chain together attacks with a sort of rhythm button-pressing technique. That doesn't sound that exceptional when i write it down but it, and the game as a whole, felt quite distinctive - it felt, like maybe it was setting out to subvert genres a bit maybe?
Like all sorts of obscure stuff (video-games or otherwise), it had its frustrations but gave that sense of satisfaction that you don't often get from more mainstream/generic titles.
I suppose that combat was the main game mechanic, but it was wrapped up in loads of other stuff - the story was a big part of the game, especially on the first playthrough (i don't tend to play through games loads of times, but keeping your equipment and stats meant that you could go through again like a super-hero warrior type thing), collecting and developing your inventory, exploration, the setting (all based around some medieval town in france), block-sliding puzzles.
And you got to be a geek and name your weapons things like Thee Dragen's Picke or Ye Sworde o' Killering.
was an absolute insufferable hunk of tosh
Played it for about 30 hours but had put all my faith in just making one of my weapons stupidly powerful and one day it just broke. That was it... gone. Shattered. Had saved at a boss with stupidly high stats and just had nothing in answer to his attacks, so gave up on it.
Remember it being gorgeous though.
The Last Story on the Wii (which I'm playing on / off right now) feels a bit like it's spiritual heir.
I think i had a weapon for each different enemy type, as they got weaker for some types whenever they leveled up for others. Maybe that's why i spent half the game grinding through menus though.
Did you get to find out how it all ended? Keep getting tempted to play through again, but i don't know if i've really got the time for rpgs these days.
Last Story looks well interesting.
Last Story is lovely. The combat is an utter delight, though in truth hasn't overly tested me very often. Doesn't really matter though as it's so nice to just control.
I genuinely don't understand how people get through all the games out there, it's like an insatiable series of temptation.
Most of my mates either play for days on end or else start a game, get an hour in, buy another, move on.
Owning a Wii means there are only 15 good games anyhow so 5 years on, I don't feel the need to worry too much about all the fun I'm missing out on.
Wii games seem to really hold their price up too don't they? I suppose it means you have to really make a decision on whether to buy a game rather than just splurging on freebies or sales.
I guess it's because they don't make millions of them.
Bought if I sold DKCR, Last Story, Xenoblade and (especially Metroid Prime Trilogy, I'd make a fortune. Probably £250-300?
Definitely worth going through again to pick up on retrospective details. More rewarding gameplay, too, given that you're forced to be more tactical.
Just picked up Fire Emblem: Awakening which I'm really looking forward to - and qualified for my free copy of Donkey Kong!
Luigi's Mansion 2 is probably my favourite game of the year so far.
Thank you, thank you, thank you - I've only played the demo so far but it's awesome
storm_jh on steam.
That 5 years on, The Last Guardian still isn't out.
It's never going to happen, is it?
I don't think their vision for it was ever gonna make releasing it this generation feasible.
doesn't work if you've got an integrated graphics card and despite knowing that for 4 days they haven't fucking written anything aboot it in system requirements. fuck that shit.
who values his opinions too much
shame the PC port is dreadful and doesn't work for the majority of PC users with laptops
One of the main strands is following Phil Fish (? Think that's his name) through the development of Fez. Actually found him pretty self-deprecating and funny.
Besides, the gaming community, and the PC one in particular, sorely need reminding that they're a bunch of moany entitled pricks at the best of times and I've no problem with Fish calling them out on it.
It's a bit shitty to not include accurate system requirements. I'm sure the intention isn't to mislead and it's not necessarily the dev's fault if descriptions don't get updated, but they need to pull their fingers out with these things in general on PC (Baldur's Gate remake had a similar problem at launch and it took ages for them to change the stated requirements).
Doesn't mean ge hasn't said a lit of stupid, insulting and arrogant things though
Looks really brilliant, but at the current rate it doesn’t look like they will meet their funding target.
Apparently they have had limited support because people in the US can only back UK projects if they have a credit card; which is a shame.
but my laptop sucks.