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That's a legacy to be proud of.
40 credits pledged however.
I'm a little dubious about this.
He needs to consider the balance of gameplay vs. 'realism' this time.
(I've not been able to watch the vid.)
apart from the controls, which he admitted in the interview (or maybe the blurb on kickstarter?)
It had a lot of depth and ideas but the control system meant, effectively, that combat was impossible, which took away half of what the game was.
I seem to recall a bunch of bugs but that's hardly unique and I believe there were patches put out for those.
but then there was still the controls...urgh.
WE CAN COUNT ON YOUR SUPPORT THEN COMMANDER?
But I'll view the Kickstarter page when it's up (or is it already there?).
I thought Eve Online had pretty much achieved a modern version of Elite anyway. You need Elite now to be an MMORPG. In fact, it should really be a true 3D world so you don't pilot your ship like that you can actually walk around it and get a crew in and stuff.
it will be a "lobbyless" MMORPG.
Why doesn't the article have an obvious link to the Kickstarter page, then?
I remember a little cheat where you could fly towards a space station, set you coordinates to the next destination, then just as you were about to enter, do that hyperblast thing.
net result - you would end up at the next space station without having to fly around space aimlessly.
hope this makes sense
(that's a quote from the included novel, I've not been in space personally).
I have a feeling it was only in the Speccy version not the C64 one.
where it still looks shit.
considering there was 8k devoted to screen output
Incidentally, did anyone ever play Hardwar? That was similar and brilliant too.