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All the stuff that happens in the present day in Assassins Creed, it’s shit and totally pointless.
Just let ne run around in the past lobbing people's heads off.
The story and the gameplay would be so much better without it.
There's no way I will spend real money on booster packs.
made millions off the last one
spotty 14 year old boys appear to have deep pockets
A 14 year old lad from Surrey sunk £20 into it. The game gobbled up his money and wiped his team. I think he was at the age just before £20 becomes golden—i.e. a night out.
you can buy/sell/trade with in-game currency earned while you play
This used to happen all the time in PS1 era games, and it was shit and annoying. All Tomb Raider's fault.
Also, stealth levels in non-slealthy games - 99% of the time they're annoying because the controls/physics aren't designed for stealth. Especially those "get spotted = game over" types.
I don't buy Call Of Duty games to spend ages crawling past a tank, just let me blow the damn thing up!
The most annoying example I've experienced is in Fahrenheit/Indigo Prophecy (Xbox/PS2). Now it's sold as an interactive movie of sorts, by the same developer as Heavy Rain. And for the most part it is. But then there are these awkward missions on an army base where you must sneak past guards, and spotlights, etc... and the camera is a joke and ERGH. Nearly gave up. (Well, did, then came back months later and managed it first time... pure fluke.) Surely big companies, however much they want these bits in, must respond to playtesters and go...hmmm... maybe make it skippable at least?
gets hugely in the way of the central chocobo racing premise. I don't understand it.
when that buzzer goes off and you have to watch three videos of other character's subplots
didn't they give that a ridiculous name? For what was basically cut scenes
you'd sometimes have to watch 3 or 4 different scenes of characters going into shops and trying to buy wacky things or getting lost or whatever. was annoying.
assassin's creed on PC, right. should it really be taking me upwards of a minute to quit the game? can't i quit the game while i'm in jerusalem or something, without having to go Holy Land -> Animus crap -> Main menu -> Quit Game?
it's really bugging me. surely there's a quit to desktop in game?
I'd rather have less missions with better rewards and a decent idea behind each of them than 100 sub-quests that all require me to do the same thing.
eg. Skyward Sword would have been better if it had had 30 less fetch quests.
Lots of good variety in there BUT there were literally dozens of missions that were 'collect car, pick someone up, OH SHIT THEY SHOT SOMEONE, drive to a garage'.
Jetpacks, train robberies, BMX trials, night races, casino robberies, sniping, helicopter thieving... yep. But how many times do you seriously need to just do that same mission over and over and over?
Red Dead Redemption
Skips the cutscene.
Nobody wants an in-game friendship simulator, or to be forced to play crappy minigames.
Also anything that involves finding 1,000,000 hidden packages, etc
any bit of the game that requires climbing around looking for ridiculously hidden collectables that serve no purpose other than wasting everybody's time. see: the batman arkham games
and presumably the ones after that
just let me watch the movie
or ones where you spend about 45 minutes creating your own face, only for it to be a 3rd person game where you only ever see your own back.
Because, yeah... my idea of fun is repeatedly having to press a certain button at a certain time to allow a cut scene to be viewable.
Got a bit tired after that...
Great premise and storyline ruined by an insane control and camera system
The story and atmosphere was gripping enough to mitigate its flaws, for me.
Especially QTE where you do not know the game had QTE
I'm basically not interested in knowing a games storyline, I'm only interested in shooting different things in the face.
WHY WON'T YOU LET ME SKIP THEM!!
but the worst thing is a game that makes you watch the whole of a cutscene again, after you've watched it once!
Turning your underwear inside out saves on washing!!!!!!!!111
Pretty sure I spent half of the last MOH on my arse after an explosion, before being picked up by some NPC.
I'm including GTA in that as well, does my head in.
The plane ones are pretty hard. Anything in a plane is difficult in that game.
Bike ones absolutely kill me and that model aircraft one in San Andreas (although not a race I guess) was literally impossible.
What was the one where you had to shoot down the little flying things, maybe on GTA3? Don't think I ever managed that one.
Also in Vice City when you had to race your potential getaway driver for the bank job, he was in a Sabre GT and you're in a Blista Compact or something; I raged hard at that one
Park a lorry in their way before you start the race, they'll spend 30 secs trying to drive through it.
- Having to exit a temple to stock up on supplies
- Getting told what you're picking up EVERY time you start your game again
- Not being able to skip the subtitled chats when repeating sections
- 'Helpful hints' (eg. GO THERE)
Just give me 9 or 24 other basement-dwelling virgins and a bunch of raid bosses to take down, ta.
... to buy a piece of armour that then gets replaced a day later when an improved piece drops of the first boss in the raid?
Would have you choosing from a selection of pre-made max level characters (do I need levels any more? Probably not) and have raids which were approximately the same difficultyas current normal modes (i.e. a degree of coordination is required and hence guilds are still preferable to LFR). Hard modes can stay.
Maybe, MAYBE you earn Valor from boss kills and there is gear to buy with it so loot is not completely luck dependent. Maybe.
But that's it. I'm not exaggerating. No leveling, questing, dailies, professions, 5 mans, PvP, pets, auction house, any of that. Achievements can stay or go, I don't care.
But what do I do when it's not a raid night?! YOU LOG OFF AND GO OUTSIDE OR MAKE LOVE TO ANOTHER HUMAN.
I really, really like raiding in WoW. I've just got very little time (in both senses) for all the ancillary shite that feeds into it.
it's kinda like a shmup with wizards and stuff, it's weird/awesome, but you only get 1 life, so when you die you lose all your stuff.
And they'll look up to me for advice as a wise guide in their lives.
And I'll have to look them straight in the eyes, passing down sage advice on how to develop as human beings knowing full well that I spent 17 hours getting 100 smithing on Skyrim
i've got no chance
and had to stop.
wherein the person you're escorting appears to want to die.
when I realised that the best thing to do in Goldeneye was just to run off rather than actually keeping whatsherface close by.
in order to buy a house for my wife. WTF? Thank god I'm an insomniac....
They are totally pointless now. As is the Game Over screen.
Also; any game that requires a map but doesn't give you a compass.
Was trying out R-Type on the other day on my flatmates SNES. 3 lives, massive levels, one hit kills and no checkpoints. Fuck games can be harsh.
There's nothing that makes you feel quite so great about yourself like having a virtual girlfriend but not a real one.
forget what it was but i was gonna play a game once, cloud something, and my friend told me you have to get a job to earn money to buy shit.
A JOB. IN A COMPUTER GAME.
Oh i'll just shoot through this guard post to get to my destination. Got what i came for now just to go home, oh look, all the guards i killed have regenerated and i have to kill them all again. You have to do this every time, for every guard post, and theyre a pain the ass to kill.
despite (or perhaps because of) it being made up ENTIRELY of unnecessary activities.