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Skyward Sword

am I the only DiSer playing it? The new 1:1 motion controls are making sword fighting a bit of a bitch...no more wii wangle.

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  • After persisting 45+ hours into Xenoblade

    I really want to finish it first, so think I'll treat myself to Zelda for Christmas.

    Enjoying it so far? User feedback seems pretty positive to date...?

  • Can't wait but have to wait

    Bump this thread a few days after Christmas.

    Balonz this'd this
  • I don't tend to play games much anymore

    It smells nice too

    splitterwill and vamos this'd this
  • Really enjoying it so far...

    Much better character development than usual, feels very cinematic and the music is beautiful. I like the art style although for some reason the game looks awful on my tv compared to most wii games (mario galaxy etc looks stunning on it). Am finding using the sword quite difficult, every time I move to swing from the direction that's not being blocked the bad guy always manages to block in time. Have just reached the first temple so hopefully I'll get better soon!

  • Yet to complete Twilight Princess

    as my gaming time's down to about an hour a week these days. Looking forward to getting stuck into Skyward Sword once I do.

  • It's brilliant!

    Just entered the desert region. Loving the art style, the nods to previous games and the motionplus controls. That beetle item is pretty damn indispensable for collecting the hearts which seem to be much rarer this time around. Also I've died lots of times, so the difficulty has definitely risen greatly.

  • Might buy this today as it seems to be £31.95 on The Hut

    Plus, Nintendo games never get cheaper do they?

    Still trying to find DKC for under £35 after a year...

  • Started this last night and managed to negotiate 90 mins of TV time.

    Pretty slow start, I wanted action but think I'm through that now as that glowing blue fuck is beckoning me on.

    Controls feel great but as said above, the general picture quality is really ropey,

    • It picks up pace quite quickly

      I'm now in the second dungeon and loving it. Rolling bombs and adding a bit of spin is really fun. Still wish the wii could output in 720p or something though -- I only got an xbox a few months ago, but it's like once you've seen a game in hd you can't "un-see" it and I find even the text in skyward sword is blurry on my tv. oh well, it's not effecting how fun the game is.

  • I wish

  • Is this taking anyone else ages?

    I get intermittently stuck on certain puzzles or problems for up to around an hour at a time.

    I'm at the bit where you have to remember the symbol in faron woods.

    It's grown on me though. I've got used to the controls finally and have started to think on Zelda terms.

    And the theme tune's been stuck in my head for a couple of days. Some woman caught me humming it to myself...bit awkward...

  • Started playing this last night

    the first two and half hours felt like a quasi-interactive movie, and a pretty boring one at that. After another couple of hours, I'm getting more into it. Even so, there's a lot of interruptions from the fairy substitute.

    Feels like it's gonna be a long game. I've been playing for more than four hours and haven't entered a proper temple yet, and really only just got my first proper (non-sword) weapon. Going by past Zeldas that means I can look forward to at least another 30 hours just to do the main adventure.

    Bit annoyed by the item menu system, though. I spent 15 minutes trying to figure out how to equip my sword and eventually had to resort to google. You think it'd be covered in the game manual, given that it's not exactly what you'd call intuitive.

    • hm

      just finished the first temple.

      In some ways this is a lot harder than other Zeldas. Some of the puzzles have stumped me for a few minutes. The first eye in the Forest Temple had me stumped for as much as 15 minutes. I was on the verge of cracking and googling it, when the solution suddenly occurred to me. The basic enemies are also a fair bit harder. The deku-babas and the skulltulas take some precision sword play to beat.

      On that last matter, I can't say I'm a fan of the wii-sword controls. The wii remote/sensor is either too sensitive or not sensitive enough, with most of my sideways slices not working and coming out as angles slices or something else. Plus the centre is always going out, making use of the other weapons a bit of a pain sometimes too. I think the Twilight Princess weapon controls and menu set up were better.

      Overall, I'm enjoying the game, and love the "realistic" landscaping, room design and use of space, but the controls are annoying the crap out of me. As is that stupid fairy substitute.

  • skyward penis

  • finally got round to playing this

    After stupidly asking for it for christmas instead of just, ya know, buying it when it came out ages ago.

    4 hours in, about to start the Forest Temple. Probably could have gotten further in the time but I tend to be quite inquisitive when I start a zelda so that I don't miss anything.

    Overall, I like it. there's certainly more to do in the run up to the temple that you'd normally expect.Also, Faron woods feels more like a real area, rather than just a bit of land with bits dropped in it. It's more 3d in design.

    The new motion controls work well generally. The swordplay seems pretty accurate. I can see it being good fun for more difficult enemies. Still getting use to button layout at the moment, it's not second nature, yet.

    Annoyingly though my Wii seems to have developed a fault. Little graphical glitches everywhere that seems to be down to a buggered GPU apparently, which will mean me sending off my Wii for a few weeks. I might wait until I finish the game, it's not that bad, but it's definitely annoying.

    • -"certainly more to do in the run up to the temple".

      definitely.

      I'm doing the lead up to the second temple now, and it's taking just as long as it took to complete the Forest Temple. To my shame, I just died for the first time (though, in my defense, I'd just saved with the intention of calling it a night, but decided to just have a quick try at something risky, which turned out to be a fatal gamble).

  • I hoped I'd be playing this by now

    Sadly Xenoblade is STILL keeping me busy. I'm tempted to stop playing it and tackle Zelda, but I'm 65 hours in now and just know I'd never come back to it.

    Must. Soldier. On...

    Never seen a Nintendo game divide people as much as SS is though. Forums are full of utter adoration and evil hatred of the story, controls, length etc. I didn't love or hate TPrincess, so I suspect I'll just find it perfectly fine.

  • So I put a good 8 or 9 hours into this over the long weekend

    It's improved immensely after a slow start. The controls have really clicked as well now and it'd be hard to return to an old Zelda game without a sprint mode, more nuanced combat or Beetle to operate.

    Just got up to the 3 trials and found the Mine temple to be brilliantly stumping at times. Even died a fair few times, but that was more out of stupidity or a refusal to return to Skyloft out of laziness.

    The characters are starting to come into their own a bit and some of Link's portrayal has been great. Whilst the world does seem a bit spare at times, I'm enjoying how the environments have areas that I can further explore each time I get a new toy. And some of the toys are really refreshing. The music when you play the harp is properly beautiful too.

    Still a few gripes mind, but they're more with Zelda titles in general. What you have to do next is WAY too signposted. The camera sucks at times and should be movable by the player. You FUCKING STILL have to exit a Temple to return to base. The story is still very much 'rescue girl from a baddie'.

    Not really a Zelda pro (only played / completed TOoTime and TPrincess before) but so far... yeah, pretty good.

  • Also, whilst I couldn't really care that much about HD graphics

    The artwork in this game is lovely and seeing it rendered using that Dolphin Emulator has made me wonder:

    1) Wouldn't it be good if Nintendo incorporated this upscaling feature in the Wii U (they won't).

    2) Wouldn't it be great if they rereleased this title as a launch HD game for the Wii U (they won't, until it's been out for 5 years).

  • have done pretty much everything in this game except defeat the final boss

    I was thoroughly enjoying it (though not so keen on the bug collecting), but — not really SPOILER, but maybe if you absolutely don't want to know anything then stop reading now — the final boss looks to be all sword play. This means standing around and fucking swishing your arms and generally doing a lot of exercise, WHICH IS NOT WHAT I WANT TO BE DOING WHEN I'M PLAYING VIDEO GAMES! Plus the motion detection is either under-sensitive or over-sensitive, meaning that plenty of your sword strokes don't come out as intended.

    I keep meaning to finally finish it off now that I'm entering cooler weather and playing it won't leave me sweating like a motherfucker (hopefully).

  • I've played a lot of this now, even got myself a net.

    I'm in the final silent realm, volcano zone. I've had one crack at it and it seemed depressingly difficult. Please reassure me that it isn't.

  • So about a year later I finally completed this

    I think the 1up review of 'B' was the best write up I read. Feel a fee reviews like Eurogamer and Edge were too generous but that deep down it's a really interesting game.

    Some things will forever improve 3D Zelda games (sword play, first person view, sprinting, decent story) but there were still so many things wrong with it that a game in 2012 should address, like repetitious inventory pop ups when you collect things after a save game, having to do everything thrice (The Imprisoned. Three times. REALLY?!?), the Silent Realms and stealth sections being a bit crap, having to exit dungeons to return to base etc.

    A few genius puzzles though, some inventive gadgets, occasionally great art direction, lovely music and a genuinely lovely end sequence which in gaming is fucking rare.

    I like returning to the lands and seeing them in a new way each time. Equally I missed some of that feeling TPrincess had of a huge world just ripe for exploring. A combo of the two wouldd be great.

    I died a lot too, mainly as I rarely carried potions about, but there was some tricky bosses and enemies ion the game. Only realised on the last boss those big red dudes with spears and swords can be killed by running up the spear when embedded in the ground. Like the multiple ways of tackling them (also bombed them to death, ran around the back and killed them with arrows when miles away).

    All in all it was good to see the formula move on. I think it's a thankless task really. Some people live for the repetition in the titles and want the same thing everytime. Some get frustrated by the series inability to truly change the formula too much.

    Overall I'd say it was a very good game. A great one? Not so sure. The side quests all basically being dull fetch quests with no opening of new areas or secrets really seemed to harm the game for me. Thankfully a great main story carried it. Think some of what it put in place though bodes well for the series going forward.

    • How long is the battle with the final boss?

      I'm not sure I can be arsed finishing him off? I've made it to what I think of as the second stage of the fight with him (so not counting the run down the hill) but haven't yet got through that part because of the useless sword controls. I'm not sure if I've got the patience this time round for a 16 different incarnations kind of battle.

      I guess what I really need to know is whether I can put my larger quivers, bomb bags, etc., into storage so as to make room for more potions.

      • It'd probably be worth looking at a FAQ or walkthrough online to see if there's a best wy to tackle him

        But I only needed potions and a shield.

        SPOILERS

        First boss is Ghirahaim (sp?) and I found him fairly easy. Keep pushing him off the platforms then when on the ground block his attacks then get quick strikes in when he's off balance. Hard to get your shield back in time so over exagerating the nunchuk push forward helped me. Second part of the boss was a bit trickier. Thing here is to hit his sword in the opposite direction to what he holds it (don't rush it, do it right or he just whacks you) thus exposing itsheart then smack the shit out of it.

        There's then a save point and a final chance to stock up on stuff, which is back in the othertime sadly but I NEEDED those potions (also could have done with a spare shield). If you can't be arsed with that there is a stool by the warp gate.

        Final boss I never really got the measure of but did it with half a heart on my second go. If I hadn't I may never have beaten him.

        I just blocked everything he threw at me but obviously if you miss a few times then your shield breaks. Got a few strikes in then ran round the back when not targeting him, meaning it's a bit hit and miss if you hit him or not. Also just get 1 or 2 hits in. Get greedy and he gets you.

        He takes a second form after that which is the same but with added lightning. I used an invincibility potion here and don't think I'd have completed it otherwise as my sword smashed to pieces. Just ran around the back loads and hit him when I could. Once he's on the ground do the simultaneous nunchuk + wiimote shake attack and he's done for.

        Alternatively, given what a pain it was going backwards and forwards to get potions pre-fight, I'd just watch the fight and end sequence on Youtube...

        • Yup, as I suspected there was an easier way

          http://winterfate.hubpages.com/hub/Zelda-Skyward-Sword-How-To-Beat-The-Demon-King-Demise

          I thought that I tried the charged sword thing but can't have got it charged before he hit me I guess?! Also, backflips?!?! Completely forgot you could do those. THAT would have been rather handy.

          I had a full row and a half of hearts by the way but several guides seems to think you'll have done every side quest. I didn't bother and only had 3 bottles.

          • just posting for posterity

            I've done it now. Final boss was a piece of piss really. Would've been harder without potions, but not impossible.

            In the end, for all my bitching up ^there about the swordplay, I kinda liked the first stage of the final fight (against Ghirahim the foppish). I'm still not sold on the idea of having to do a 30 minute work out in order to complete a section of a video game, but I appreciated not having to face 15 different incarnations just to make you wheel out every weapon you'd collected along the way. The sword fight against Ghirahim was tough, but in the end quite satisfying.

            • Yeah I far preferred the first half

              What did you make of it overall?

              A Zelda classic? Mixed bag? Repetitive? Charming? etc

              • Although I think I prefer TP, I liked SS overall

                I appreciated the drawn out lead ups to the temples. The areas felt less constraining, like there was more than one path you could take to get to spot X.

                And I really liked the fact that the temples were a lot more in the way of problem solving. Some great new bosses, too. I also like that it wasn't Ganondorf. Sacrilege, perhaps, but I reckon it's time to retire that part of the Zelda mythology.

                Hated the flying, though — especially because there wasn't that much to explore. The pointless dialogue/explanations seemed even more infuriating than usual. I've started Hero mode, where you can skip the cut scenes, but it's still incredibly annoying waiting for dialogue to slowly write itself across the screen, and holding "A" barely speeds it up.

                Hero mode is gonna be a real challenge. Double damage and no hearts dropped by dead enemies has seen me hit reset at least 3 or 4 times before I've even made it into the first temple.

        • Ta

          I had to stop reading after the first para, though, as I've only faced Ghirahaim up to this point. It's not that I can't figure out how to beat him/them, it's just that I can't be arsed going through it 50 times, taking half a dozen goes to perfect an attack on one boss, only to then face a new incarnation and have to take another half a dozen attempts at beating that version.

  • Also just found this

    http://www.1up.com/features/five-ways-skyward-sword-went-wrong

    Tend to agree with much of that, though the central characters were good I felt, just a bit let down by the supporting ones.

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