am I the only DiSer playing it? The new 1:1 motion controls are making sword fighting a bit of a bitch...no more wii wangle.
I really want to finish it first, so think I'll treat myself to Zelda for Christmas.
Enjoying it so far? User feedback seems pretty positive to date...?
As someone who likes what Zelda I've played but never has massive expectations, I'm still pretty excited. Non-spoiler early review?
Bump this thread a few days after Christmas.
It smells nice too
Much better character development than usual, feels very cinematic and the music is beautiful. I like the art style although for some reason the game looks awful on my tv compared to most wii games (mario galaxy etc looks stunning on it). Am finding using the sword quite difficult, every time I move to swing from the direction that's not being blocked the bad guy always manages to block in time. Have just reached the first temple so hopefully I'll get better soon!
it's all swordplay...
Not for the boss, but in general. It's not a struggle as such, I just feel like I'm swinging too slow or something.
that you can pretty much swing the sword as fast as you like and the game will recognise it. Helps on some of the easier enemies but it's very easy to be too gung ho about it and end up striking too soon, especially on the deku babas.
as my gaming time's down to about an hour a week these days. Looking forward to getting stuck into Skyward Sword once I do.
Just entered the desert region. Loving the art style, the nods to previous games and the motionplus controls. That beetle item is pretty damn indispensable for collecting the hearts which seem to be much rarer this time around. Also I've died lots of times, so the difficulty has definitely risen greatly.
Plus, Nintendo games never get cheaper do they?
Still trying to find DKC for under £35 after a year...
Pretty slow start, I wanted action but think I'm through that now as that glowing blue fuck is beckoning me on.
Controls feel great but as said above, the general picture quality is really ropey,
I'm now in the second dungeon and loving it. Rolling bombs and adding a bit of spin is really fun. Still wish the wii could output in 720p or something though -- I only got an xbox a few months ago, but it's like once you've seen a game in hd you can't "un-see" it and I find even the text in skyward sword is blurry on my tv. oh well, it's not effecting how fun the game is.
Just do it you plank. Then we can play Donkey Kong together!
But I will be getting a Wii, oh yes, I will be getting a Wii.
I get intermittently stuck on certain puzzles or problems for up to around an hour at a time.
I'm at the bit where you have to remember the symbol in faron woods.
It's grown on me though. I've got used to the controls finally and have started to think on Zelda terms.
And the theme tune's been stuck in my head for a couple of days. Some woman caught me humming it to myself...bit awkward...
the first two and half hours felt like a quasi-interactive movie, and a pretty boring one at that. After another couple of hours, I'm getting more into it. Even so, there's a lot of interruptions from the fairy substitute.
Feels like it's gonna be a long game. I've been playing for more than four hours and haven't entered a proper temple yet, and really only just got my first proper (non-sword) weapon. Going by past Zeldas that means I can look forward to at least another 30 hours just to do the main adventure.
Bit annoyed by the item menu system, though. I spent 15 minutes trying to figure out how to equip my sword and eventually had to resort to google. You think it'd be covered in the game manual, given that it's not exactly what you'd call intuitive.
just finished the first temple.
In some ways this is a lot harder than other Zeldas. Some of the puzzles have stumped me for a few minutes. The first eye in the Forest Temple had me stumped for as much as 15 minutes. I was on the verge of cracking and googling it, when the solution suddenly occurred to me. The basic enemies are also a fair bit harder. The deku-babas and the skulltulas take some precision sword play to beat.
On that last matter, I can't say I'm a fan of the wii-sword controls. The wii remote/sensor is either too sensitive or not sensitive enough, with most of my sideways slices not working and coming out as angles slices or something else. Plus the centre is always going out, making use of the other weapons a bit of a pain sometimes too. I think the Twilight Princess weapon controls and menu set up were better.
Overall, I'm enjoying the game, and love the "realistic" landscaping, room design and use of space, but the controls are annoying the crap out of me. As is that stupid fairy substitute.
After stupidly asking for it for christmas instead of just, ya know, buying it when it came out ages ago.
4 hours in, about to start the Forest Temple. Probably could have gotten further in the time but I tend to be quite inquisitive when I start a zelda so that I don't miss anything.
Overall, I like it. there's certainly more to do in the run up to the temple that you'd normally expect.Also, Faron woods feels more like a real area, rather than just a bit of land with bits dropped in it. It's more 3d in design.
The new motion controls work well generally. The swordplay seems pretty accurate. I can see it being good fun for more difficult enemies. Still getting use to button layout at the moment, it's not second nature, yet.
Annoyingly though my Wii seems to have developed a fault. Little graphical glitches everywhere that seems to be down to a buggered GPU apparently, which will mean me sending off my Wii for a few weeks. I might wait until I finish the game, it's not that bad, but it's definitely annoying.
I'm doing the lead up to the second temple now, and it's taking just as long as it took to complete the Forest Temple. To my shame, I just died for the first time (though, in my defense, I'd just saved with the intention of calling it a night, but decided to just have a quick try at something risky, which turned out to be a fatal gamble).
Sadly Xenoblade is STILL keeping me busy. I'm tempted to stop playing it and tackle Zelda, but I'm 65 hours in now and just know I'd never come back to it.
Must. Soldier. On...
Never seen a Nintendo game divide people as much as SS is though. Forums are full of utter adoration and evil hatred of the story, controls, length etc. I didn't love or hate TPrincess, so I suspect I'll just find it perfectly fine.
It's improved immensely after a slow start. The controls have really clicked as well now and it'd be hard to return to an old Zelda game without a sprint mode, more nuanced combat or Beetle to operate.
Just got up to the 3 trials and found the Mine temple to be brilliantly stumping at times. Even died a fair few times, but that was more out of stupidity or a refusal to return to Skyloft out of laziness.
The characters are starting to come into their own a bit and some of Link's portrayal has been great. Whilst the world does seem a bit spare at times, I'm enjoying how the environments have areas that I can further explore each time I get a new toy. And some of the toys are really refreshing. The music when you play the harp is properly beautiful too.
Still a few gripes mind, but they're more with Zelda titles in general. What you have to do next is WAY too signposted. The camera sucks at times and should be movable by the player. You FUCKING STILL have to exit a Temple to return to base. The story is still very much 'rescue girl from a baddie'.
Not really a Zelda pro (only played / completed TOoTime and TPrincess before) but so far... yeah, pretty good.
Hadn't played this since before Xmas but put some time in this weekend. Just made it to the mine temple.
I feel I'm doing quite badly equipment wise. I hate Skylift and try to spend no time there. Can't be bothered with the side quests. Yes, I found your daughter but I'm fucked if I'm getting all those crystals for that demon. I think I've bought an iron shield and that's it. My purse only holds 300 rupees and is constantly full so I should probably be spending.
Sounds like moaning but I do love the non-Skyloft stuff.
I've been pretty OCD and caught almost every bug I've found, yet have still only managed to slightly upgrade my net and patched up my shield.
I expanded my wallet which in turn meant I could buy 2 extra spaces in my item holder, saving me loads of annoying trips to that Skyloft Item Check.
I've found a fair few of the items I've been buying are available on those floating islands after you hit the cubes anyhow.
I think I just chop them up.
Target the bug, then PAINFULLY SLOWLY walk towards them. When the shadow is over the bug, swipe downwards and hey presto. Moving swiftly scares them off but they reset if you walk a few feet away. It's a lot easier once you upgrade the net.
I might well do but I think I've forgotten everything by taking a five month break.
I've slapped loads of those cubes but not received any benefit. Do I just need to cruise around on my birdy grabbing stuff?
You need to hit the cubes with your sword charged up (do this by holding the Wiimote vertically up for a few seconds). Then they zoom off into the sky.
When you next go back up into the Sky, check your map and you'll see that loads of those tiny little islands now have treasure chests on them, giving you the perfect excuse to parachute jump down and grab the rewards.
Guess I better go collecting next time I play.
There are a few treats in there (a coin that makes hearts appear more, a bug that allows you to beef up your shield). They're also hidden in some interesting places which I *suspect* you'll need to return to one day.
As for the net, it's in that flying shop:
Don't think I could do that gain.
but at least I know where I have to go this time, rather than just wondering around aimlessly for an hour.
was not to keep going off track. The first few hours aren't too bad IF you just get on and do what you're told. The thing was I kept going 'Ooh whats over there' and 'I wonder if I lob that bomb down the chimney if it does something?' when NONE of these things were meant to be open to me yet. I took about 7 hours to get to the first temple.
Barring the odd like side adventure, I think it's a game that forces you to return to older areas when you're ready to, so therefore just get on and do what you're told rather than being all Captain Cook.
was I didn't have a clue where I was supposed to be going when it let me out of the training barrack place into Skyloft as a whole, so ended up having to try and wander around everywhere and talk to everyone until the next part of the story triggered.
I guess I probably missed something that someone said to me.
It is one of those games where if you take ages to solve something, you feel like a total muppet when you work out what you're doing wrong.
I was playing it yesterday trying to get this little ball of electrical energy across a quicksand pit. I had died 7 times, used up a shield and all my potions but was convinced I was doing it right and not admitting defeat, blaming the controls / Nintendo / bad programming etc. I turned to the missus and said 'what I need is a fucking flying robot thing' and then realised that I ALREADY HAD SUCH AN ITEM.
Felt like a right retard.
and don't use a guide or an FAQ or anything. Then come back and complain that 'what to do next' is too heavily signposted in Zelda games.
I don't think I ever managed to make it to the first dungeon.
Don't think it has any of the 'travel from screen to screen in accordance with an unguessable and unsignposted NSEW sequence' hijinks that made the first one such a joy.
Is it up there with that stupid Monkey Island puzzle?
Talk to chef. Get rat. Get weird food. Put food in box. Add string to stick. Prop open box with stick. Put outside chefs window. Capture rat. Put in chefs stew. Get him fired.
The first Zelda was just a bitch though. From what I remember, you could find secret doorways using bombs, but there would be NO CLUE as to where weak spots were. Fun. Times.
in some cases are compulsory to actually get through the game. I think.
I tried replaying Toejam and Earl the other month.
Didn't have the SLIGHTEST FUCK what I was doing.
God knows how I managed to complete most of my old Master System games. I suspect it was down to extensive purchasing of Mean machines.
3D gaming has definitely made these titles easier.
First it was saves at the end of the level, then save points, then SAVES ANYTIME YOU LIKED. Ridiculous.
The last game I played that was a proper beast was Ninja Gaiden, and everyone moaned about that (it was mint though).
where you have to rescue this fishgirl person from inside a whale. So you go and talk to her and she doesn't want to come with you. So you go and hit all the walls and explore and test every inch of the level, trying to trigger whatever happens next.
Turns out you just have to talk to her twice :(
Particularly if you leave her behind.
I THOUGHT YOU DIDN'T WANT TO COME WITH ME STUPID ZORA PRINCESS FISHGIRL!
and 3 times I've had to give up because there's not the slightest fucking clue as to what you have to do or where you have to go. You literally just start in the middle of a desert with fucking monsters attacking you.
On my last attempt I got as far as getting the boomerang(?) but then couldn't work out where to next, so just gave up.
I have literally no idea how I completed it when I was 9 years old and the internet didn't exist.
The artwork in this game is lovely and seeing it rendered using that Dolphin Emulator has made me wonder:
1) Wouldn't it be good if Nintendo incorporated this upscaling feature in the Wii U (they won't).
2) Wouldn't it be great if they rereleased this title as a launch HD game for the Wii U (they won't, until it's been out for 5 years).
I was thoroughly enjoying it (though not so keen on the bug collecting), but — not really SPOILER, but maybe if you absolutely don't want to know anything then stop reading now — the final boss looks to be all sword play. This means standing around and fucking swishing your arms and generally doing a lot of exercise, WHICH IS NOT WHAT I WANT TO BE DOING WHEN I'M PLAYING VIDEO GAMES! Plus the motion detection is either under-sensitive or over-sensitive, meaning that plenty of your sword strokes don't come out as intended.
I keep meaning to finally finish it off now that I'm entering cooler weather and playing it won't leave me sweating like a motherfucker (hopefully).
I'm in the final silent realm, volcano zone. I've had one crack at it and it seemed depressingly difficult. Please reassure me that it isn't.
Don't know if you know it (because it passed me by until I was doing that realm), but the ones you find get marked on your map, so yoi can work up a strat if need be.
I hate those grassing bastards who carry a pool of light. Not tough enough to fight you. Bastards.
Need to psyche myself up to do it.
and that I don't actually need to bother actually beating him. If I tell you that the rest of the game is more of the same, you too can stop now confident in the knowledge that completing the game is merely a formality.
That was fun.
The worst thing is flapping about the sky on that bleedin' bird. So slow. The most painful thing imaginable is going slightly out of your way to hit one of those booster holes and missing it.
hate the flying with a passion.
I think the 1up review of 'B' was the best write up I read. Feel a fee reviews like Eurogamer and Edge were too generous but that deep down it's a really interesting game.
Some things will forever improve 3D Zelda games (sword play, first person view, sprinting, decent story) but there were still so many things wrong with it that a game in 2012 should address, like repetitious inventory pop ups when you collect things after a save game, having to do everything thrice (The Imprisoned. Three times. REALLY?!?), the Silent Realms and stealth sections being a bit crap, having to exit dungeons to return to base etc.
A few genius puzzles though, some inventive gadgets, occasionally great art direction, lovely music and a genuinely lovely end sequence which in gaming is fucking rare.
I like returning to the lands and seeing them in a new way each time. Equally I missed some of that feeling TPrincess had of a huge world just ripe for exploring. A combo of the two wouldd be great.
I died a lot too, mainly as I rarely carried potions about, but there was some tricky bosses and enemies ion the game. Only realised on the last boss those big red dudes with spears and swords can be killed by running up the spear when embedded in the ground. Like the multiple ways of tackling them (also bombed them to death, ran around the back and killed them with arrows when miles away).
All in all it was good to see the formula move on. I think it's a thankless task really. Some people live for the repetition in the titles and want the same thing everytime. Some get frustrated by the series inability to truly change the formula too much.
Overall I'd say it was a very good game. A great one? Not so sure. The side quests all basically being dull fetch quests with no opening of new areas or secrets really seemed to harm the game for me. Thankfully a great main story carried it. Think some of what it put in place though bodes well for the series going forward.
I'm not sure I can be arsed finishing him off? I've made it to what I think of as the second stage of the fight with him (so not counting the run down the hill) but haven't yet got through that part because of the useless sword controls. I'm not sure if I've got the patience this time round for a 16 different incarnations kind of battle.
I guess what I really need to know is whether I can put my larger quivers, bomb bags, etc., into storage so as to make room for more potions.
But I only needed potions and a shield.
First boss is Ghirahaim (sp?) and I found him fairly easy. Keep pushing him off the platforms then when on the ground block his attacks then get quick strikes in when he's off balance. Hard to get your shield back in time so over exagerating the nunchuk push forward helped me. Second part of the boss was a bit trickier. Thing here is to hit his sword in the opposite direction to what he holds it (don't rush it, do it right or he just whacks you) thus exposing itsheart then smack the shit out of it.
There's then a save point and a final chance to stock up on stuff, which is back in the othertime sadly but I NEEDED those potions (also could have done with a spare shield). If you can't be arsed with that there is a stool by the warp gate.
Final boss I never really got the measure of but did it with half a heart on my second go. If I hadn't I may never have beaten him.
I just blocked everything he threw at me but obviously if you miss a few times then your shield breaks. Got a few strikes in then ran round the back when not targeting him, meaning it's a bit hit and miss if you hit him or not. Also just get 1 or 2 hits in. Get greedy and he gets you.
He takes a second form after that which is the same but with added lightning. I used an invincibility potion here and don't think I'd have completed it otherwise as my sword smashed to pieces. Just ran around the back loads and hit him when I could. Once he's on the ground do the simultaneous nunchuk + wiimote shake attack and he's done for.
Alternatively, given what a pain it was going backwards and forwards to get potions pre-fight, I'd just watch the fight and end sequence on Youtube...
I thought that I tried the charged sword thing but can't have got it charged before he hit me I guess?! Also, backflips?!?! Completely forgot you could do those. THAT would have been rather handy.
I had a full row and a half of hearts by the way but several guides seems to think you'll have done every side quest. I didn't bother and only had 3 bottles.
I've done it now. Final boss was a piece of piss really. Would've been harder without potions, but not impossible.
In the end, for all my bitching up ^there about the swordplay, I kinda liked the first stage of the final fight (against Ghirahim the foppish). I'm still not sold on the idea of having to do a 30 minute work out in order to complete a section of a video game, but I appreciated not having to face 15 different incarnations just to make you wheel out every weapon you'd collected along the way. The sword fight against Ghirahim was tough, but in the end quite satisfying.
What did you make of it overall?
A Zelda classic? Mixed bag? Repetitive? Charming? etc
I appreciated the drawn out lead ups to the temples. The areas felt less constraining, like there was more than one path you could take to get to spot X.
And I really liked the fact that the temples were a lot more in the way of problem solving. Some great new bosses, too. I also like that it wasn't Ganondorf. Sacrilege, perhaps, but I reckon it's time to retire that part of the Zelda mythology.
Hated the flying, though — especially because there wasn't that much to explore. The pointless dialogue/explanations seemed even more infuriating than usual. I've started Hero mode, where you can skip the cut scenes, but it's still incredibly annoying waiting for dialogue to slowly write itself across the screen, and holding "A" barely speeds it up.
Hero mode is gonna be a real challenge. Double damage and no hearts dropped by dead enemies has seen me hit reset at least 3 or 4 times before I've even made it into the first temple.
Don't really feel like I could go back in anytime soon for another run at it.
Agree with all that though, especially Ganondorf / flying / temples.
I had to stop reading after the first para, though, as I've only faced Ghirahaim up to this point. It's not that I can't figure out how to beat him/them, it's just that I can't be arsed going through it 50 times, taking half a dozen goes to perfect an attack on one boss, only to then face a new incarnation and have to take another half a dozen attempts at beating that version.
Tend to agree with much of that, though the central characters were good I felt, just a bit let down by the supporting ones.
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