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"Right so the multiplayer team have decided they want a couple of snowy bases, a couple of desert settings - you know, urban, outdoor, the usual - something in a favela, and some more of the old woodland stuff. They've a couple more ideas up their sleeve that we don't need to worry about including bringing back a level from COD2, but from the rest we need to come up with a single player storyline that visits all of those locales. Here's a collection of Tom Clancy novels and a bottle of vodka. Get to work."
Designer B - "Ah shit. I wanted to make one original and set it in the Boer War... or any other war.
Designer A - "No. It's got to be either World War I, II or some made up shit involving the russians."
Designer B - "Well... can we have them attack the US?"
Designer A - "Um... how do you a land invansion across oceans?"
Designer B - "Helicopters"
Designer A - "Okay. Just take everything from the first one, add moe swearing, a couple of characters, kill a few of them off... oh, and have i bit of controversy"
Designer B - "k"
you have russians, terrorists and oil rigs
oh and did I mention it often thunders during the epic moments + civilians make good target practice.
Snowmobiles are pretty sick!
Yes I AGREE! Snowmobiles are sick, get them in there somehow
I played it through on Boxing Day. I sat there either going "OMG!!! I don't believe it" with my jaw on the ground - or going "This is the stupidest thing ever".
I felt a bit betrayed though. "No Russian" was like being punched in the stomach and felt like it would set up something really potent, but then it just turned into the Pentagon's wet dream
I think it marks the point where I turned into an "I don't get this simple concept" guy: I lost the plot entirely around the time the nuke went off. I have no idea whether it was deliberate or just bad writing that meant I had no idea why Prison 45whatever ended up in a Gulag or why we had to rescue him.
It was only after the game had finished that I fully realised Russia was seriously supposed to have invaded the US - not just some little splinter group of crackhead terrorists.
The intricacies of Shepherd's master plan passed me by completely.
I'm guessing this is all fodder for the inevitable sequel.
Why was Ghost then surprised when Price did it?
because of one dead American when two of the Russian terrorists also died in the attack?
Maybe he was under the impression it was going to be launched at Papua New Guinea instead of the White House.
Speaking of: Why did they need to fire the nuke again?
Also: Why doesn't any other country appear to give a fuck that a massive all-out intercontinental conflict just started over some bullshit?
I need to play this game again.
ok, yeah fine a nuke has hit the U.S. But why is there no fallout? The american soldiers are just like "eh, whats going on?" but then carry on like nothings happened
but Washington just got EMP
that makes much more sense. ah wait, no it doesn't. whatever.
I have no idea why any of it happened - I thought Price was going to fire the missile at Moscow since he said it would end the war at once. Firing a nuke at Washington completely perplexed me
Nuclear explosions have a few effects besides obliterating everything with fire.
Aside from the more well known radiation effects, one of which is that it fucks up any non-shielded electronics and renders radio communication impossible... because of some science bullshit I can't be bothered to look up.
that I had to stop playing. Seriously. They took the locations, plot, language and style from a brilliant, nuanced, non-judgemental (clumsy but you know what I mean) piece of TV and rammed it into some hideous gung-ho Tom Clancy Lite no-brain bullshit. I was pretty much enraged. Yeuch.
And the first level was set in Afghanistan.
Also language - yeah because Generation Kill invented the way Marines speak didn't it
Seriously though - the first section, in which you snipe mortar teams across the river next to the bridge, then have to cross it, is so *completely exactly the same* as the setup in GK it's ridiculous. And the language - point taken, but in the first 2 minutes they'd rammed in so many of GK's recurring catchphrases that I can't possibly imagine the writers hadn't watched it. "Stay frosty", "danger close", get some" hurled in 500 odd times. Very, very heavy borrowing at best. Shurely?
The reason they're similar is because that's how actual soldiers would cross a river. And how they would deal with mortar teams.
Danger close is an actual military phrase; 'Stay Frosty' is from ALIENS, and a phrase real life marines started using because it's awesome.
The subsequent ride through the town seemed very reminiscent of the first major combat scene in GK also. I'm not saying it's out-and-out plaigirsm, and obviously given that the subject material is the same there will be a fair whack of similarity. But I'd put really, really large amounts of money on the writing team having watched Gen Kill prior to that level being put together.
A friend of mine is in the UK marines and served in Afghanistan with the US marines and he said all that stuff you see in films about their little catch phrases is true except they repeat them CONSTANTLY. He said the first couple of weeks he had no idea what any of them was saying because of their constant "Oorah"s
In the book Gen Kill, the author goes on a bit about how marines end up taking most of their cues about how to speak and act like marines... from films about the marines.
What we need now are some Indie Marines to insert new hipster phrases in. Y'know, aside from 'Screwby'...
He's so pitchfork it hurts. With his gangster glasses and his middle class hipsterness. And the fact he always has the best lines. Best bits of Gen Kill are him and Brad shooting the shit.
You must justify your opinion before a flame-wielding mob beats you to death.
I'm confusing it with something else
I remember Generation Kill as an OK, quite insightful book, rather than a genre defining television series.
Don't speak too soon on that second point - I've counted two shows that, since Gen Kill's transmission - have made transparent attempts to shoehorn 'authentic' dialogue into military scenes. Both Failed hilariously.
I believe it a (potentially good) sign of things to come.
Not being funny, but given that both Gen Kill and that part of MW were about soldiers in Quebadistan - doing what soldiers do - you can't be THAT shocked and appalled that the language and style were similar, can you?
Further bemusement ensues given that the mission you refer to lasts all of four minutes and has no real bearing to the main plot to the fact it only exists as player training.
Incidentally, Gen Kill was set in Iraq - the MW mission was in Afghanistan. And there's no control in MW for a Combat Jack. So really, the plot and locations weren't the same.
Defintiely sure that the writes must have watched and borrowed heavily; accept that's how marines speak but the frequency of catchprases thrown in was mental. And twas the bridge/river scene rather than the country I had in mind.
Not writing of the whole game based on this, just having a bit of a disproportionate hissy fit.
Also see above: Most of the terms you're referring to are not catchphrases, but actual military jargon which you would fully expect to be uttered often and loudly in combat in order to make other soldiers understand complex situations quickly and to make everyone not be dead.
further failings of the game:
- no health regain for putting your dick on the ground as tanks pass you
- no achievement for ascertaining in J-Lo is dead or not
- no in-humvee karaoke bonus game
There were no cops or internal affairs in this game, YOU RETARD.
You should get drunk and play this game through. You will not stop pissing yourself laughing
i actually quite like first person shooters. i once completed doom 2!
i played the last level until the big face stopped spitting out demons. so many corpses.
No they just invade.
The SAS nukes the US. Kinda.
and came back to see shit getting blown up in Greenbow, Alabama or wherever it was. Seriously, why was suburban America invaded?? How did they get there?? Why am I shooting at people from inside a Burger King?!
I just run about shooting people and then cry when my character dies
Includes a video a the end that made me LOL hard
So sue me, I was bored.
And some guy posted how the levels of fighting in America "truly showed the grit and tenacity of the United States military"
DUDE - it's a game where Russia invades America, get over yrself lk
In the same vein, the bit where you're on the rooftop and all your comrades are fannying about doing fuck all while the entire Russian army pops up through the roof hatch the kill you "truly showed the grit and tenacity" and inability to defend a fixed position "of the United States military".
...wait, that's not quite right...
I don't, it's all about the multiplayer, so what if the plot has one or two minor holes in it. The maps are superb and i'm loving them the more i play them. Like that wasteland one, used to think it was rubbish now i get it it's really good, you either win comfortably or get battered. Rust, everyone has a chance, Airport brilliant, Afgan a bit like wasteland.
I enjoyed playing the single player but have no interest in playing it again, guess the story for me is irrelevant. And why i'm just not a serious 'gamer'.
Not that it diminishes my enjoyment of the game at all, but come on, the single player story is RIDICULOUS - entertainingly so
Obviously not amongst Dis people who will inevitbably take such matters quite seriously. I personally couldn't tell you the storyline behind most games to be honest, except maybe France '98.
i just want to run about looking at the pretty scenery and try being better than all the other people. This is exactly why Halo3 is the best game ever made (maybe).
i dont even know what character im supposed to be half the time, they all end up dead in the end anyway.
They have actually said they cme up with cool locales first, then find the best order to play them in, then come up with a storyline to tie it all together, which is why its all a mess.
That's fair enough. For me, the type of games I enjoy the most are always story driven - multiplayer, with its legions of hunchbacked 14 year old Middlesbrough twats hurling incomprehensible abuse at you over microphones and cheating grenade spam in the game itself - can suck a huge hairy bollock.
And as for this particular game - well I enjoyed playing it so much that no, the story didn't actually really matter in the end. In fact, that's why I chose to leave the OP as "What?" rather than my usual page and a half of firey excoriation. And as further proof of this - I finished the game about a week before Christmas, and just started caring about the story now. So yeah...
"A short squiffy fart in an elevator full of conspiracy theorists"
I have no idea what's going on. Or who I am at any point.
That's what war's like, son.
I started the single player campaign again the other day. The story makes a little more sense, but that's not saying too much. Also, doesn't Brazil have police? Why am I taking out an entire gang of... whoever these people are supposed to be, on my own?
it also helps to give them 'comedy' names when you're shooting them eg:
Take that deadinho
Kapow in your dome corpseondo
Got you in my sights flatlineino Junior
you get the picture
Shoot a chicken. It will do a really elaborate death dance - put in after PETA complained about the dog killing in the first game
First thing I'll be doing when I get home tonight: Poultry Massacre in Sao Paulo.
- no coop campagin
- the favela mission
When you're running for the chopper unarmed over the roof tops on Favela is absolutely exhilarating
sit hiding behind the car. fucking wankers, that's who that is. luckily, i knew i was going to dislike the game from day 1, so never bought it. it is too nerve wracking to play.
Surely that's the first rule of CoD: Your AI buddies will NOT move unless you move up and take a few bullets first. Then they push up.
fuck me, it's worse than i thought!
Well, it'd probably be more accurate to say that the player being in a certain position on the map triggers the AI players to make their move. I'm sure it's purely coincidental that the position is always out in the middle of a wide open killzone. Occasionally one of your team will yell out for you to 'take point', which is essentially the game explicitly telling you to get blown apart for the team.
The oil rig stage is the worst for this.
BUT...the gameplay and action is breathtakingly fun. You're an idiot to disagree.
I'm not the same character throughout. Makes perfect sense now. Well, actually it still makes very little sense. But who needs sense when you can stand above Burger King (or whatever they call it) and lob stun grenades at Russians? Not me.
Quick question: in the airport, did you kill civilians? I'm here to judge.
but I presume this means you wanked yourself off while playing the airport level
I said to my brother "This is horrifying"
And he said "So why are you still shooting them?"
Sure. But that's only because Makarov told me to.
...was that wrong?
I dont get how you can play a single player campaign that has such a bad story purely on the strength of the gameplay. Doesn't it all feel pointless? Thats why I never completed cod4.
cod had the best story, the best gameplay.
"The first Soviet mission occurs during the Battle of Stalingrad, on 18 September 1942. Private Alexei Ivanovich Voronin is on one of many barges transporting Soviet soldiers across the Volga River, many of which are destroyed on the way by German artillery or Luftwaffe aircraft. Once across, Voronin is unarmed and must avoid machine gun fire and find an experienced sniper to help him. Soviet artillery eventually clears out the German machine guns, allowing Voronin and the others to enter Red Square. The second mission begins in Red Square with many retreating Soviet soldiers being killed by fellow Soviets (see Stalin's Order No. 227—"Not one step back!"). Voronin helps capture the square, which is defended by two tanks and some machine guns. After killing the German officers who have been calling reinforcements, Soviet artillery destroys the tanks"
Weren't they more battle orientated?
Like you had to capture points and then got more reinforcements?
I've always prefered their "battle" levels to the creep around secret mission. ALL fps games have become creep stealth secret mission. What I loved about the COD series was it was the first to try and actually recreate what fighting in a war is vaguely like
cod2 was awesome too. especially the russian levels. I find games a bit more rewarding with historical context anyway. Those that are completely original need to be fucking amazing storywise. I just don't understand where the pleasure comes from. shooting people in an airport.
I'd argue the battle of Stalingrad would have come across as every bit as ridiculous as any one of the missions in CoD4 - if it hadn't actually happened.
Where the Modern Warfare series is concerned - of course I recognise that the plot is ridiculous (I actually had to pause the game yesterday because Hans Zimmer's music went way beyond the call of duty into Unintentional Hilarity territory), but you go with it because sometimes the best stories are the most wildly unlikely on paper, and of course, there's all the shit blowing up.
In my opinion, where the first modern warfare succeeded (and where the second fails) is that the different missions at least feel like they're a part of one coordinated story, that's actually been written down by a human being. Modern Warfare 2 by contrast feels like half sequel setup, half they-just-didn't-give-a-fuck. The only real human moments came when you pick up Capt. "I'm-Fucking-Hard" Price. Which is fine - because of all the shit blowing up.
at the end which you unlock is a bit weird and sadisitic where you can just go round executing people willy nilly. Single player mode was decent, but i would only do it once however multiplayer is great. Its like a more layered COD4 experience, there's more tactics involved and such.