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it's incredibly obvious to make a licensed Back to the Future game GTA-style. Somebody has to get moving on that.
At least 4 different time periods in approximately the same area of land - 1885, 1955, 1985, 2015. Maybe throw another time period in for game plot purposes. I actually envision it taking place in 1986, so possibly move each era up a year. BttF is tied so much to "1985", that starting a new game or movie with that slow music and the subtitle "Saturday, October 25th [pause]... 1986" rather than '85 would induce a goosebumps feeling I cannot describe.
You can travel through time whenever and wind up in the same spot in whatever period you travel to, obviously, piece of cake. If the hardware is advanced enough they could possibly record some of the player's actions so that you could risk running into your "other self" if you dick around too much.
Much of the gameplay is so glaringly obvious, it's just sitting right there ripe for the picking. It starts off with you getting hold of a new DeLorean time machine (shouldn't be terribly difficult to figure out a story here - Doc writes a letter from the past saying that his family is in trouble and he had previously hidden a new time machine for Marty in case something like this ever arose, whatever). In the beginning, you're limited by the vehicle's capabilities. You need plutonium for travel so you have to find it and use it sparingly (this is obv the basis for some missions). You also need to find long enough stretches of road to get up to 88 MPH, sometimes while being chased or under time constraints, etc.
Eventually you are able to get some upgrades, Mr. Fusion (use garbage instead of plutonium) and flight added to the car.
All this, and I haven't even MENTIONED the word "hoverboard" yet.
Michael J. Fox can reprise his role since it's just voice. Obviously Christopher Lloyd would do it.
but its a good idea.
on my mate's GREEN SCREEN AMSTRAD in the 80s.
Beat that retroness.
I played it
it had nothing to do with the film
it was shit