Verdict: it's fucking brilliant. It's by the guys who did Peggle, and it's got that same niggling feeling of being a tarted up flash game; although that evaporates once it has sucked you in. It's a tower defence game with a bit of resource management added in, and a load of deeper strategy once you start having to pick your weapons/plants of choice at the start of each round. All seems a bit easy from the demo, but the art style is lovely. The newspaper-reading zombie in his pants is my favourite so far.