largely because (SPOILERS) the message to be gained from the game is that it's dangerous to follow such sort of ego-focused, single-minded / isolated ideologies: whether that be the stubborn religious patriotism of Comstock or the somewhat ego-centric, no less power-hungry, chaotic destructive-mindedness of Fitzroy and the Vox Populi?
I am definitely glad I waited till I'd finished it to read this; not because the hints would have set my mind too much to wondering (though that's a factor) but because this is a great piece to read accompanying completion of the game.
Really interesting reading what Levine has to say, and definitely agree on the impact of Elizabeth as a character (I miss having someone around who throws money at me and with whom I can have endless fun dismantling the fabric of reality).
and am quite desperate to hide from spoilers. With regards to the discussion question, I've got to nominate the first Deus Ex: as its narrative goes, you get out what you put in. If you explore, you get to experience more of the details of the fleshed out setting and story. Totally using the potential freedom and interactivity of games to tell a story in a unique and interesting way.
Not totally sure why; I'd imagine she might want to concentrate on her solo work, though?
I have no excuse for not having listened to St. Vincent before.
considering getting this just for 'rustic houses...',the eps and the unreleased stuff
This is very good news.